![]() ![]() But I have to admit the weapons shown are confusing me sometimes. ![]() So, I've been using the gear sets to help setup my Corsair. I highly doubt we'd be able to hit flurry 2 levels but with blitzer levels a max roll, with empy bonus, we could hit +23 which is pretty big as far as gearing for snap is concerned. The reason I bring this up is we could effectively change our ability to gear given that we can create snapshot outside of gear. If it has the same values as Blitzer(which makes sense delay reduction and ranged delay reduction) it could give access to flurry1 levels of support without a rdm, with the amounts of different levels of snap it shouldn't be hard to test if someone could help me find ways to accurately time delay I'd be glad to do testing for it. ![]() ![]() And this is only assuming bare minimum values for the roll, and roll+, and disregarding empy bonus item. That gives Rostam roll flurry1 effectiveness at 7 or above. Serious question, why has no one ever tested courser's roll? With +8 from rostam, even if every roll level was only +1 snapshot, ![]()
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